
I'm a big fallout fan and one thing I like to do is go into the console and edit my character in different segments of the game. that's what this is for - adds new scars, not a replacer. Would the mods … It aims to make the skin more realistic by upping the resolution of the diffuse, specular and normal maps so they are up to 2k resolution. also adds an unused scar i found a texture for. I love fallout 4, and played the hell out of it. And some of the ones I've tried then went in the "eh, doesn't actually look/run as nice in-game as it seemed in the mod description" but I don't always get around to deleting them.This is actually a remake of my old mod Battle Body, remade from the ground up. Not sure I've even used every mod I've grabbed. Even when I'm not playing any Beth games, I still keep an eye on the Nexus "new files" page and grab things that look like they might be interesting. really need to go through an clean out some of those folders someday. Not that I use all the mods I've downloaded at the same time.the FO3 folder includes clothes for like 4 different body models that developed over the years. FO3, 5gb of clothes out of 8.5gb of mods. FO:NV 2.2gb of mods, 1.9 is bodies/faces/hair/armor. Looking at my mod folders for Beth games, the "character appearance" and "armor/clothes" folders take up much more disk space than ones that effect gameplay.

(PA is also pretty bad for sneaking, something I like to do. And I've never used power armor in FO3 or NV, partly because it's not a good look. Was disappointed in FO:NV when I finally had to move on from the amazing-looking Reinforced Leather to some ugly combat armor, because with the DT system enemies had just gotten too strong for that armor.

Wherever possible, I'll pick armor based on its looks for instance. Honestly, I frequently find cosmetic issues more important than stats.
