
There are games with better AO effects, and we’re surprised that Ubisoft did not include any option to lower the quality of that effect.

What’s ironic here is that it doesn’t look as good as we’d hoped to. Ambient Occlusion introduces a major performance hit. Naturally, this wouldn’t be an issue if the game pushed the graphical boundaries, however, Future Soldier looks – and runs – worse than Max Payne 3. Ghost Recon: Future Soldier suffers from low performance. According to Ubisoft’s community manager, a new patch will be released next week that will update your game’s version to 1.03 and will hopefully fix all those broken issues that were introduced with the previous patches. Since the patched versions are bugged, we blocked the auto-updater and tested the initial, 1.0 version. Ghost Recon: Future Soldier’s engine is definitely not optimized for multi-cores and PCs, despite Ubisoft’s earlier claims about it. We should also note that Nvidia has done an amazing job, as the SLI scaling is great. In case – for whatever reason – your game profile has not been updated though, you can use the ‘0x000000F5’ Compatibility Bits to enable SLI.

Nvidia has already included an SLI profile for it in the latest drivers, meaning that PC gamers won’t have to mess around with Nvidia Inspector Tool. As always, we used an overclocked Q9650 (at 4.2Ghz) with 4GB, an Nvidia GTX295, Windows 7-64Bit and the latest GeForce ForceWare drivers.

Therefore, it is time to put this third-person shooter to the test. As the company has stated, the PC version is packed with DX11 renderer, new Hi-Quality Assets, new Post Process Effects, multi-monitor solutions support, and TriDef stereoscopic support. In order to justify the PC delay, Ubisoft has added some additional graphical features. In fact, the PC versions of the GRAW games is way more tactical than this last offering, and you do know that GRAW was already a dumbed down version of Ghost Recon.

Ironic but as you may have heard, this is not the Ghost Recon you knew and fell in love with. Fast forward a couple of years and here we are today with a third-person action game that features minimal squad elements and feels more like a Splinter Cell than a Ghost Recon title. Back in the days, Ghost Recon was a tactical FPS franchise that took place in large, outdoor environments.
